Surrealism allows for students to think outside of society's social "norms" and create images that can represent a dream-like world in connection to every-day life. By using magazines or books or other found pictures, students collect images that may or may not share a connection. While choosing these images, students can cut them out, and play with their locations on the paper in front of them. A conversation about collage artists who create dream-like, illusionist, and bizarre new pictures from already-existing images will ensue in the classroom.
Using Dada collage artist, Hannah Hoch as a prime example in the classroom, I would introduce my students to the idea of a collage-based surrealist game. We could talk about why these images seem dream like, and where the originals may have come from. For example, Hannah Hoch's piece above is a collision of eyes. What is she trying to say about these eyes? Why did she arrange them in that certain way? What do the colors/patterns behind the eyes tell you about her over-all choice to arrange them in such a way? This sort of discussion will get the students to think about how they can incorporate their own drawings into an image.
When working with each other, students could explore the many ways in which their drawings can be incorporated into their collages. I came up with my own Surrealist game to go with this lesson, considering the article did not suggest a game on this topis. I would have my students split into groups of 3-5 and work on a collaborative "Pass the Paper" drawing. The first student would take 15 seconds to draw whatever he/she wanted and then pass it to the next student who, after looking at the previous drawing, would continue in their own way. The circle continues and the drawing evolves. This teaches the students to draw from a previous image and alter it with their individual creativity.
Example:
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